

Excess Baggage
".....It’s about workflow and the results and the creative enthusiasm you get from composing. I can’t get creative if the timing sucks when I am writing music. It’s like formula one racing – in order to get fast response and tight performance you have take away all the stuff that weighs the car down. Over the last 30 years since the introduction of MIDI the general trend has been to do more and more stuff with a slow, serial protocol that isn’t designed to work that hard. It works sure, but like an old school bus not a race car. Music is all about timing and feel. When you realise the creative benefits a high speed (fast response) music studio provides then losing the wool seat covers and luxury caravan becomes very easy to do......"
Guitars.
For the new player or learner just starting out you can purchase a cheap acoustic for about $100.
Sure it plays but the intonation is a bit off and the frets are a fraction out of alignment and it doesn't hold tuning very well but for the novice player with only a basic sense of pitch and limited technique it’s fine and for $100 you put up with the limitations until you need more.
For a seasoned professional guitar player with a well-trained sense of pitch, he or she is going to buy a Martin or a Takamine or a Maton instrument. These are going to cost upwards of $2000 and the intonation will be spot on, the frets will be precision engineered and hand-fitted and it will hold tuning perfectly. And if it failed in any of these key features then the customer would rightly complain and the company in question would take the matter seriously as all professional musical instrument makers do. Nobody would argue the point and nobody would ever suggest the customer is splitting hairs or asking for too much. Top dollar gets you something that works. Period.
Drum Machines.
Q: What is the purpose of a drum machine?
A: To play drum sounds in time.
Timing is to drum machines what tuning and intonation is to guitars.
The world's best drum samples, chromatic tuning, wavetables, analogue filters, tempo-matched LFOs and EGs, glow-in-the-dark pads, tube output stages, pad velocity mapping, real-time FX, USB - all great stuff but only really worth something if the drum machine does what it is supposed to do first - keep good time. If it can't do that then the rest is just fluff and noise.
If a car you really like has a wonky gearbox and blows smoke when you start her up does it really matter about the leather interior, sunroof and electric windows?
Many professional electronic musicians have a very fine sense of timing and rhythmic feel just like our professional guitar player and his sense of pitch and no one would argue with the professional guitar player for wanting an instrument that plays perfectly in tune.
If I choose to spend $100 on a cheap drum machine and the timing is a little wonky – no real surprise – you get what you pay for – just like our cheap practice guitar.
But if I choose to pay $2000 plus for a drum machine or sequencer shouldn’t I expect the equivalent performance specification and technical design standards as our professional guitarist gets from Maton, Takamine and Martin?

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The Latency Generation
We’ve all seen Ray Charles in The Blues Brothers Movie ripping it up on a beat up old Fender Rhodes and marveled at Stevie Wonder’s Arp Odyssey freestyle bass lines over countless albums throughout the 1970s. There was a time when keyboards begged to be played – once your fingers hit the keys you couldn’t leave them alone. I spent countless hours in music shops as a kid messing with Minimoogs and Arps and Oberheims – they were all way out of my price range by a million miles but I wanted them all so badly because of how playing them made me feel. Keyboards were the stuff of dreams and visions. This passion for an electronic instrument is something I feel we have lost mostly in the digital age. I don’t see the same level of player enthusiasm for keyboards or synthesizers in people generally. Not like there used to be anyway. You can call it nostalgia for retro gear or vintage sounds and memories of past experiences but I feel it is something far deeper than that.
I had a friend over the other day – he is a first rate keyboard player –
he gigged as a young man using EP-200s and D6 Clavinets. He sold these in the late 80’s like most people and
bought midi modules and controllers and later moved into software. I have an old 1976 Roland System 101 analogue keyboard in the studio and he asked if I minded if he had a play. No problem. Four hours later I had to pull the plug so he would go home and let me go to bed.
With all his
midi gear and softsynths he admitted to feeling mostly uninspired as a player to really play like he used to with same passion as he remembered
and yet
on this night he could not leave this beat up old monosynth alone.
We discussed the experience at great length the next day and we both concluded that the sole reason behind this renewed enthusiasm and unforced creative expression came from the simple fact that the key-to-note response time is mostly instantaneous in a lot of vintage gear. Arps, Moogs, Rolands, Oberheims – when you press a key the note sounds in microseconds and when your fingers come off the key the note ends just as fast. His natural desire to keep playing had nothing to do with the sounds of the synth or retro nostalgia – he was unaware that he was playing for nearly four hours. This instant keyboard response time is like fingers on guitar strings or hands on a conga skin – feel takes over and expression just happens. He compared the mono-synth response to that of his old D6 Clavinet and anyone who has ever played a real one will know that they almost spit at you when you hit the keys, the response time is that fast. I asked him about Clavinet patches in his midi modules and software emulations. His answer was simple – they sound authentic but the slow response time changes the way you interact with the keys and consequently the expression and feel is much poorer and he finds himself less inspired to actually play.
This is most peoples experience with computer latency and softsynths where response time is never much better than 7ms even on a very good system. I watch people play everyday on these systems and I never see that same level of passion or expression. What I see is playing with no real feel with the knowledge that it will be quantized after the recording anyway. Where is the expression in that? Where is the passion for and connection to an instrument? More disturbing perhaps is that this disapointing experience is broadly accepted as the way things are and should be graciously accepted. And it’s not all about software and computers either. Plenty of modern hardware ‘virtual’ and DSP based instruments suffer from key to note latency also. They sound good but do they begged to be played? Do they keep you awake at night because you can’t leave them alone? The answer is mostly no they do not.
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Din Sync was developed by the Roland Corporation in Japan as a method of simplifying the synchronisation of sequencers and drum machines in the early 1980s. Prior to its introduction the two main components for sync - start/stop and clock - were usually designed as two separate sockets. Companies decided on different numbers of clock pulses that equated to a 'step' or rhythmic interval in their products - Roland 24, Linn - 48, Oberheim - 96 etc. The Din Sync concept put both the sync clock stream and start/stop on separate pins within a common connector and set the number of clocks per quarter note interval at 24.
Out of the ash that was Din Sync in the mid 1980s so Midi Clock was born and in 20 years not much has changed in the way electronic musicians and producers tempo-synchronise hardware and software.
Same basic principle only midi serial data replaced analogue voltage pulses.
24 Pulses per quarter note. Start, Stop and Continue.

Voltage pulses have a lot going for them. They travel close to light speed and you can do cool things to them with simple hardware that has been around for a long time.Tight tempo sync is easily achieved using voltage pulses for synchronisation. Each connected device advances one step or clock interval at the rising edge of every pulse. Think of it as well meshed sprockets in a gearbox.
Midi messages being serial data are slow in comparison and they require a lot more processing to do things to them inmeaningful ways. That processing means messages have to wait their turn and if that same processing is shared across an IC that must also scan a keyboard, check for knob value changes and deal with program and control change data in real-time then it's easy to see why there are limitations.
The advantages that Midi brought with it are many and varied.
Reliable synchronisation is not one of them.
Midi Clock pulses have no priority over any other midi message. On a single midi cable with 16 potential channels of note, velocity and duration alone it is very easy to leave no room for an uninterrupted Midi Clock stream.
Even if a Midi Clock hardware device has a dedicated IC for processing sync I/O (and this is very rare these days) most only provide a single Midi In and Out port to simultaneously
synchronise and transmit/receive other performance data.
The application of Midi Clock in a modern software environment takes things into even murkier territory.
Now we find no dedicated hardware taking care of synchronisation at all. Creation and processing of Midi Clock by software that has to share resources with an OS that at any time may be busy looking after a million other tasks is never going to deliver accurate synchronisation. Early sequencing computers like the Atari with built-in midi ports and well written software running under very lean operating systems went close to rivaling good hardware sync. The current mainstream computer OS platforms are so overloaded that keeping Midi Clocks accurate is a very tall order indeed.
Midi has now morphed into USB making matters even worse.
Our simple meshed gear analogy for voltage pulse synchronisation has now become a virtual gearbox with a worn and highly unpredictable clutch.

There are some good Midi Clock devices out there and many people use older equipment and dedicated Midi Sync ports. Even the best of these all respond differently when synchronised. Each device or software application will start late against the master to some degree. Many devices that do manage to generate stable outgoing Midi Clock still struggle to align the outgoing clock pulses with the internal sequencer grid that should be driving it.
Sometimes it is a little. More often it's a lot.
It makes composing electronic music hard work.
You lose the snap in your sequencing.
Because the Midi Clock stream is serial data on a molded 5 pin plug we have all been stuck with this state of affairs since day one. Some software applications let you advance or retard the Midi Clock I/O but on the whole it's not a very rewarding experience. Start is generally always start and there is not much you can do about it.
Until now.

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Rhythm In The Streets Part 1
Sydney Sewer Access Series
Six even segments surrounded by a ring of twenty four.
Midi Clock/Din Sync Specification:
6 Pulses per Rhythmic 16th in 4/4.
24 Pulses per Quarter Note Interval.

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The following is quoted with kind permission from a paper:-
'Delay in Large Format Digital Music Consoles' by John Klett (c) 1999-2009
" Feel is a very subjective thing. Let's define feel as the relative placement in time of rhythmic elements.
The character of each element will make its placement in time more or less a factor in the overall feel. Snare drum has a large contribution to overall feel in your average pop mix. The only data we have on this at present is empirical. At one time Roger Nichols (Engineer for Steely Dan, Donald Fagan) is said to have defined the limit of feel perception at around 250 microseconds for key elements.
My own experience watching how certain producers place elements in time on digital audio workstations brings me to the conclusion that this perception limit is more like 100 microseconds.
In any case, people who are very "feel conscious" will agree that we are looking at timing shifts well under a millisecond as important and affecting feel."
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The Future is Late

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Some Things Never Change

(c) 1983 Garfield Electronics - Dr Click Owners Manual
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How can a CV/Gate sequencer be sloppy?
The stability of any sequencer (CV/Gate/Midi/Din) is only as good as the clock driving it and how the design deals with processor/CPU interrupts as far as the tempo/clocking/step goes. Some are better than others. In the case of any sequencer that can be self driven under its own tempo clock - do the test and see how tight individual steps are relative to each other. Now clock it from a stable external Midi Clock master and do the tests again - might be better, might be worse - dependant on design philosophy. Some new sequencers do OK under self sync but lose the plot totally when you run them slaved to even the best Midi Clock input.
Why?
Poor design basically. Instead of making sure the external Clock gets a hot-line direct to
the sequencer clocking circuit - a badly written OS running on a single IC that looks after the whole operation means even the tightest external sync gets stuck in bad city traffic on
the way to running the sequencer properly.

The above CPU instruction flow chart is from a well known and very popular vintage (1982) CV/Gate step sequencer. A quick look at the microprocessor task routine and the time intervals between them shows very clearly why this model will always be a loose rubber band on the timing stakes which it most certainly is.
There are hundreds of different step sequencers in existence but just having CV/Gate outputs and even external analogue clocking does not guarantee any of them can keep good time.
Early step CV sequencers just followed incoming Square Clock pulses - as long as that was rock solid, so was the step sequencer.
Over the last 25 years, as discreet/CMOS voltage-based sequencer design [Clocks/Timers/Latches/Gate Arrays) gave way to monolithic CPU/ICs with shared resources for both tempo generation and step/event/serial processing - our simple, stable, uninterrupted Pulse Train Express design gradually became all stations to Sloppy Town.
The sequencer input and output method - CV/Gate/Trigger/Midi/Din - makes no difference at all. Solid tempo-clock source stabiliy and internal handling is the key.
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Time is Absolute

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Human Feel
"I've figured out how to program personality into the Synclavier. I can adjust one track to within one millisecond, and I can change the starting time of one track as opposed to another. Doing that shows me everything, it shows me how feels are created. You know, if you lay a snare drum a bit back, if you make it a bit lazy, it becomes someone, and if you make it a bit pushy, it becomes someone else.That's what makes the sound really. The sound of something has to do with the way it's played - whether it's a program or a player..."
S.J. Lipson [Engineer/Co-Producer - Frankie Goes to Hollywood, Grace Jones:Slave to
the Rhythm]
May 1987 - Music Technology Magazine

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Beat Street: Rhythm In The Streets Part 2
Sydney Sewer Access Series
Four even segments surrounded by a three rings of sixteen.

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Why we don't write slow, sequenced music.
While working in the studio a while back, something I had long suspected to be true
revealed itself.
I was testing the offset between a number of hardware devices – a TR-909, an Elektron Machine Drum and a Dave Smith Evolver. By rights, running the Machine Drum as Midi Clock master via a reliable passive powered hardware midi-thru box (Korg KMP-68 in this instance) and driving both the TR-909 and the Evolver as Midi Clock Slaves ‘should’ provide a reasonably good synchronized playback system. The Machine Drum has a very stable Midi Clock sync stream output even when driving the unit very hard (lots or Parameter Locks/Notes/LFOs etc) so as a Midi Clock master it is an ideal choice.
From my prior experience I already knew that there would be some timing offsets despite the Machine Drum providing solid midi clock. My test setup proved this – 16th Click track from the MD into the reference input of the Russian Dragon and 16th Rim Shot from the TR-909 into the test input of the Russian Dragon. At 120 BPM the TR-909 Rim Shot lagged at between 4 and 5 ms behind the MD reference click. Similarly – a fast zero attack 16th noise pulse from the Evolver ran about 3-4 ms behind the MD ref. click.
‘Start’ lag time, once measured is in most cases the same regardless of the song tempo and can be corrected a number of ways. I was about to move on when for some reason or another I decided to drop the tempo to 60 BPM and check the results.
Same mean offset (TR-909 5 ms lag, Evolver 4 ms lag against the MD ref. click.) but the Russian Dragon showed something far more interesting.
[For those of you unfamiliar with the venerable Russian Dragon – the unit has LEDs that show to 1ms accuracy how far apart two signals are from each other. If two signals are reliably 4 ms apart then the 4th LED from centre will light firmly. If the offset varies
between 3ms and 5ms then the 3rd, 4th and 5th LEDs from centre will flash as the signals move around.]
Back to my experiment. At 120 BPM the TR-909 sat mostly 4ms behind the MD ref. click with the 5ms LED flashing every now and again. At 60 BPM – the 4ms LED was still the average but 3ms and the 4ms LEDs were also lit much more frequently. I dropped the tempo to 30 BPM just to follow the thought process and low and behold – same 4 ms LED average but now the variance was bouncing anywhere between 1ms and 9ms on the LEDs.
What is going on? Assuming the master tempo clock source is stable even at very slow tempos- which the MD SPS1 is in fact - there are two reasons for the erratic behaviour of the slave devices.
1. The slave devices ability to maintain tight tempo stability is compromised when run from an external clock source - this is most likely happening at a design/Operating System level.
2. In the case of later generation DSP sequencer/Drum/Synth sequencers - the execution of real-time DSP sound generation compromises tempo/clock/event timing precision. The DSP has to 'make' the sounds before it can 'play' the sounds. For that reason - the sequencer tempo/event scheduling is forced to push-pull in order to work around the DSP engine.

What does all this mean?
If you have a live rig or a studio setup with multiple devices synchronized together then working at faster tempos narrows this step/event jitter window of perception. A good analogy for this – a movie projector running at 30 frames per second appears to our eyes as a seamless moving picture. Slow the same film down to 10 frames per second and we see the picture flicker immediately.
Speeding sequencers up gives us the sonic illusion that everything is synced up and quantized perfectly when in reality all we have done is narrowed the gaps.
Slow things down and the reality is plain to hear – welcome to Sloppy Town.
In my early days of composing electronic music on computers it always puzzled me why, when I slowed the sequencer down to work on certain sections, the sequence sounded
very average indeed, almost unlistenable, but at faster tempos
things sounded OK.
When you stand a long way back from a painting on a gallery wall you see a portrait.
Move in close and you see the brushstrokes.

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What's a millisecond or two between friends?
I think timing perception is a very personal thing. I've been working in studios and with sequencers and electronics for nearly 20 years and I've had the good fortune to use a lot of good (and bad) equipment over that time.
Many years ago I borrowed a TR-808 off a friend. I loved it but eventually he wanted it back of course. In my innocence I hatched a plan. I had an Apple Performer 580 running Logic with an Opcode interface and an Akai S-3200XL sampler. I spent a whole weekend sampling the TR-808 to perfection and happily returned the TR-808 to its owner. The next weekend I started writing TR-808 patterns into Logic. I was stunned and surprised to find none of my patterns gave me the same 'rush' as I had felt playing the TR-808 itself. I spent hours checking quantising, polyphony, sample start times - you name it. It did my head in.
I borrowed the TR-808 again thinking it was just my ears playing tricks and sure enough as soon as I hit play on the TR-808 it blew me away with how straight up funky and engaging it sounded. It made me want to stay up all night and play which is the object after all!
So I devised a crude but very effective test. My partner at the time was a dancer with great rhythmic feel. I recorded 10 or so patterns out of the TR-808 to DAT. Next I programmed identical
patterns in Logic firing the S-3200XL samples via the Opcode Midi Interface and then
recorded
these to DAT also - same levels, same balance. Next I stuck 60 seconds of each on a CD,
in pairs (the same pattern but by each method of sequencing) but mixed up which came first or second
over the whole 10 pairs.
I wrote down which was which and stuck the paper
in my pocket.
I gave the CD to my girlfriend and told her to play it as many times as she wanted
and
told
her to
write down
which of each pair she was drawn to the most just on the basis of how it 'felt'.
Out of all 10 pairs she chose every single one made using the actual TR-808 itself. This was a
revelation.
The following weekend I made some audio file measurements and even though the TR-808 was not razor precise by any means, the Mac/Logic/Opcode/S3200XL slopped around more particularly where say a Kick, Hat and Clap were on the same step. More importantly, the average extra slop between intervals on the sampled grooves and the original TR-808 recordings
was no more than 3 ms!
Which ever way you look at it, with no technical or musical theory knowledge at all, a human being was naturally drawn to music and rhythm with a 3ms tighter overall groove.
We don't have to understand it but we can all feel it.

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Compression, EQ, Bit Rate.......or Fix the Timing?
The more you surround yourself with beats and rhythms that nail it timing wise - the more your ears do start to pick up when things are even slightly off.
A while back I was testing the sync between a certain percussion sequencer and my Akai MPC-3000; I had the 3K Click sample in solo running for about 3 minutes in the background of my studio while I was doing some patching. I stopped it and re-started but this time listened to the percussion sequencer instead and before 2 bars had recorded I knew it wasn't up to the MPC-3000 well before I did any tests.
In the early days my sequencing used to be faster and busy - 130 BPM plus - lots of 16ths. When you speed things up it narrows all the gear/midi/software slop so you get the illusion that things are tight. Slow things up and the slop that's been there all along really opens up and you can drive a bus through the holes mostly! Keeping things busy fills up the holes too. When things are not working in a track often the first thing we all do is add something else rather than fixing what is already there. I realised a while back that if you can make a track work at slower tempos with plenty of space you are doing something right. Then it really sounds hot when you speed things up. You need ultra-tight clocks and tight sync to get this happening and most current workstations, sequencing hardware and software apps just don't cut it enough in my opinion - I wish they did!
An experienced recording engineer told me when I was a young studio assistant in the UK that if a Mix wasn't working, backtrack and mute everything then unmute one track at a time - the instant you unmute a track and it loses the groove or it changes your listening focus then you know what you need to work on. These days I apply that principle to rhythmic programming. I get the timing as tight as I can from the first sound I record and then only add something if it adds to or complements the feel. If you have a Kick/Snare doing simple 'Boom-Tick-Boom-Boom-Tick' in your track - you really should be able to listen to just those to elements for the length of your song and not get bored. I guarantee you - if you do get bored within 8 bars - it's not the Kick or the Snare sound or the compression or the EQ or the pattern or even the repetition - it’s the timing of the sequencer that's driving it.
When the timing is spot-on even a straight quarter note metronome sounds funky!

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Underground Soul: Rhythm In The Streets Part 3
Sydney Sewer Access Series
Three rings of sixteen surrounded by two rings of thirty two.

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The History of the Plugin Part 1
Sony SEG-1210P Analogue Video Effects Generator - 1978



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Blinded by the Light

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A Tale of Two Sequencers
One of the reasons I got stuck into testing timing in sequencers recently was that I had always felt one of my newer percussion sequencers moved around the rest of my other kit a little more than it should have. Only one or maybe two kick drums playing within a two bar pattern had the same even tone each step whereas the others all sounded like they had slight pitch modulation. Closer inspection revealed that they were moving around enough time-wise to sound odd and, aside from messing with the overall bottom-end in the track; it blurred the edges of an otherwise tight and punchy groove. Recording the pattern directly into an audio editor software application showed clearly the kicks were playing push-pull instead of staying locked in position as they should. The machine in question definitely had some Internal Step-Event/Tempo-Clock Precision issues.
Why is this important?
When we improve sequencer timing precision the better the music sounds. It doesn't matter if it's 140 BPM hard-techno or 65 BPM hard-swung swamp funk. In fact, the slower the tempo the more you need real tempo clock and event stability to keep the funk/groove going. We can all fudge it at 140 BPM with a rubber band groovebox. Likewise it is easy to sequence at anything above 125 BPM and think it sounds acceptable. This is because the sloppy bits and offsets are much closer together at higher tempos and they are not nearly as noticeable. You can run a whole studio full of very sloppy gear together 'in sync' at 130 BPM and get away with it. Sort of. By contrast, at 65 BPM, the holes and the rough edges are so wide it is unlistenable. A loose sequencer or drum machine makes a very lumpy sounding track at that tempo no matter what tricky stuff you do with accents and groove templates.
Take the Sequencer Challenge!
1. Line up ten percussion sequencers/samplers/drum machines of your choice – hardware or software.
2. Sequence up identical sounding hard-quantised break-beat patterns on all of them and set the tempos all at 135 BPM.
3. Now listen to each in turn and pick a favourite just going by feel.
4. After the last one go back to the first but drop all the tempos by 10 BPM.
5. Again listen to all ten and pick your favourite.
6. Keep going remembering to drop the tempos by 10 BPM each time.
They might be even until you get to 90 BPM or lower but when the holes and rough edges start to widen with the slower tempo then the units with the poor internal clock/event stability start to show their true colours.
When you really get down there in the sub-60 BPM range only a rare handful truly give up the funk.

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I Have a Dream
A new Sequencer Specification Standard.
Instead of note storage capacity, polyphony, sample rate, connectors, USB etc - all the usual stuff - the primary task of any sequencer is to play events in time so here is our sequencer specification wish list for the future.
1. Internal Tempo/Clock Precision [+/- 0.000 BPM measured over 10 minutes]
2. Max. Internal Voice Generation to Internal Step Trigger error [+/- 0.00ms/x number of samples at 44.1 kHz]
3. Polyphony Timing Precision - Step/Tick Event Internal voice alignment under maximum load - all voices on a single event tick.
4. Outgoing Midi Clock Precision.
5. Incoming Midi Clock Sync to Internal Sequencer Clock/Grid offset in samples/ms.

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Serious Sync

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Manhole Mandala: Rhythm In The Streets Part 4
Sydney Sewer Access Series
Three rings of sixteen surrounded by three rings of thirty two.

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A Sad Tale of Smoke and Mirrors
You shouldn’t be surprised really, computers are sequential machines – it’s all a plate spinning act. With analogue circuitry all the hardware is there all the time.
G.H. 17th May 2001

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Time Travel - The Fourth Dimension
There is much fantasy literature and film exploring Time Travel and The Fourth Dimension. Time travel as a concept has been a long standing fascination for humanity for many reasons and yet through music we find a very real way of entering this fourth dimension every day.
If you take the accepted method of defining any point in 3 dimensional space by latitude, longitude and altitude and apply this instead to sound or music in stereo you arrive at Pan Position (Left to Right), Mix Depth (Front to Rear) and Centre Frequency (Top to Bottom). It is fairly simple then to grasp the understanding that a mix engineer’ job is to place, shape and blend multiple sounds into a three dimensional sound space. Less obvious is that mixing also directly involves manipulating with these sounds in the fourth dimension – time.
Music is a real-time experience and most music involves repetition and rhythm. This fundamental aspect means we can interact with and alter our perspective in this fourth dimension as a very important part of the creative process just like we can with the other three. A simple example of this might be say the use of a delay line to add echo to or even change the timing placement of a snare in a mix to change the rhythmic feel.
Much effort, energy and financial outlay is spent understanding and improving our audio production techniques and equipment relative to the first three dimensions.Think of the hundreds of thousands of magazine articles written over the years discussing Microphone Capsule design, Compressor and EQ transparency, Mix Bus definition, Tube versus Solid state, 3rd Order Harmonic Distortion, Analogue Filter characteristics, Monitor Mid Range presence, Soft Dome or Ribbon Tweeter design, Word Clock precision to improve DAW audio jitter – I could fill a book and still not touch on the sheer volume of what we all do to improve our tools for playing with and improving sound in the three common dimensions.
As mysterious as the Fourth Dimension is in fantasy so too it seems in music production also.
Scan through any audio production or music technology magazine and look for examples of articles discussing timing or rhythmic placement or studio tools that deal with tempo and timing in interesting ways.
If music is made up of these four core dimensions and all of them hold at least equal significance in the production and listening experience of music then why is the fourth neglected?


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